It's cinematic gaming that's actually just bloody good fun, not a combination many major developers and publishers have achieved. You have intense one-on-one fights in addition to on-rails battles against enormous 'behemoth' foes, and more besides. Pleasingly, the gameplay design melds perfectly with the often creative, demanding scenarios that the story creates. You blend melee with guns in fast-paced, at times puzzle-led combat - the legacy of the Bayonetta series and other PlatinumGames staples is all over this. Importantly, it's also fantastic to actually play, which we've come to expect when PlatinumGames treats a project with care. The first experience of this is at times breathtaking and is still a standout of modern game storytelling. Just know that additional runs aren't as repetitive as you might expect, and the surprises and shifts keep coming over the course of tens of hours. This is a game you're supposed to play multiple times - it tells you this - and we want you to discover the detail for yourself. It's brilliant stuff, and it's interesting in structure, too. It's a narrative that, like most good sci-fi, is packed with analogies to the real world and history. Captured on Nintendo Switch (Handheld/Undocked) Your foes are machines, and your overriding role is to fight for surviving humans that are also stationed on the moon yet the story goes in various fascinating directions, and you'll find yourself emoting and relating to Android and machine alike. In terms of the setting, you're on a desolate Earth in the future and mostly following the story of 2B and 9S, Androids that are part of a defensive force stationed on the Moon (it sounds crazy, and it is, but trust us when we say you'll be drawn into the tale). It adds to the sense that you're driving a story forward, which is a particularly more-ish feeling. Camera direction is also dynamic at times, shifting to side-on or top-down views. Sometimes that's in the storytelling, but also in gameplay we won't spoil anything beyond the opening section, but you have elements of shoot 'em up, puzzle-solving, and more. For the most part a 3D action title, with a generous dose of RPG ideas, it nevertheless continually surprises you and introduces new twists. Like its predecessors, NieR:Automata continually upends your expectations as you play. The blend is intoxicating, and also helped to establish the reputation of Platinum's Takahisa Taura, who worked on design here before making his directing debut with Astral Chain it's fascinating playing Automata now, as there are whispers of ideas here that are played out more fully in 2019's Switch exclusive. Publisher Square Enix made a savvy decision, as it partnered the incredibly creative Taro-san with PlatinumGames, the latter being fans of the original NieR and very much on board to apply a flair for action and combat gaming. Captured on Nintendo Switch (Handheld/Undocked)Ī topic that often comes up in gaming, particularly in the retail / triple-A space, is the challenge of blending creative vision with slick, attractive experiences.
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